4 December 2024: v1.6 is released

Zombie chasing player in the shop


🎉 TrappedTogether v1.6 is Finally Here! 🎉
The long-awaited update is live! If you haven’t updated the game yet, you can download it here:
👉 https://play.google.com/store/apps/details?id=com.vttech.trappedtogether

💬 Feedback is Welcome!
If you encounter any bugs in this version or have suggestions for improving the game, feel free to leave a comment below this post. I truly appreciate your feedback—it helps make the game even better!


What’s New

It’s been three months since the previous release, and a lot of work has gone into this update.

  • Introducing the 4th Level!
    The new level is set in a grocery store, creating a fresh and unique atmosphere compared to the familiar brick houses from previous levels. A significant amount of effort went into improving the level editor to make this possible. It wasn’t just about creating “another level” but truly delivering something new and exciting.

Future Plans

💡 New Idea: Experience Points
I’m considering adding experience points to the game. Right now, there’s little incentive to kill zombies—players can complete levels without engaging in combat. With XP, you could spend points to either increase health or boost attack power.

However, this raises an important question: should future levels be made more challenging, assuming players will level up before reaching them? Your thoughts on this would be incredibly helpful!


Immediate Plans

While XP is an exciting idea, it’s not my current focus. For now, I’m prioritizing level design improvements.

  • 5th Level: Work on a brand-new level is underway!
  • Revamping Older Levels: The first three levels need a makeover. Those repetitive brick houses just don’t cut it anymore! I plan to add some long buildings and replace certain houses to create a more diverse environment.

Zombie Animation Bug

Oh, and one more thing—I haven’t forgotten about the zombie animation delay! I know they keep attacking for a couple of seconds even after they’re “dead.” I plan to fix this in the next update.

Thank you all for your support and patience. Stay tuned for more updates! 😊




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