August 9, 2025: Inventory is coming
A new diary format
At first, this was a developer’s diary, but it somehow slid into being just release notes. I’d like to bring it back to being an actual diary. Maybe write shorter, but more often.What my iron friend suggested
I asked ChatGPT what I should work on first to keep players interested in the game and give them a reason to come back again and again.And my iron friend advised me to make an inventory, reasoning that when a player stores items in an inventory, they gain a little personal space they’ll want to return to.Makes sense! Let’s make an inventory!
Inventory
When I was working on another game, I tried to take an existing inventory script and integrate it, but it was difficult and time-consuming… In the end, I dropped the idea. Besides, my friend—the author of that game—was already losing interest, and I didn’t want to be the one trying to drag along a dying project.
That attempt was two years ago, and now I think it’s easier to write my own simple inventory logic with ChatGPT than to configure some heavy, pre-made component.
ChatGPT gave me some decent and logical code, and after a bit of tweaking, it even worked (yes, a developer is still needed; the machine won’t do everything perfectly on its own).
But this is only the first version of the inventory, and the logic is still very simple: when you collect an item, it goes into the inventory, and clicking it in the inventory lets you eat it. I don’t have any inedible items yet, so this logic will work for now. Later, of course, I’ll have to make it more complex.Originally, I planned for the cupboards in the house to be containers from which you’d have to drag items. I think I’ll still do that—but later.
Here’s what the inventory looks like right now:
Yeah… it’s rough, but since this is a developer’s diary and not a release announcement, I can allow myself to post these ugly snapshots of the development process.