August 10, First feedback

Fresh look outside

Girl looking at zombie apocalypse

I’ve been working on TrappedTogether for three years — adding one thing, then another.

After every update, I hope that now the game will finally be fun. But every time I check the stats, I see the same thing: players stay for less than 5 minutes, then delete the game and never come back.

Maybe I just don’t see something obvious? I really needed a fresh look from the outside.

So, I posted a screenshot of the game, a Google Play link, and a request for feedback in an indie dev group on Facebook.

Here’s what happened.

A few encouraging comments

It’s hard to explain, but for an indie dev, positive feedback and player interest are everything.

No interest = no demand = no motivation to spend evenings working on the game.

One funny comment was:"The game looks like something GPT-5 could one-shot."

But overall, I got a few positive comments, and that really boosted my enthusiasm and motivation to work on the game in the evenings after my main job.

A lot of real advice

Before this, I showed the game to friends. Back then, it was still a pre-release version… and except for polite compliments, I didn’t get much from them.

But today, I got a lot of tips and bug reports.

Here’s the short version:

  • Exit button closes the game completely instead of going back to the main menu. I never noticed that… but it’s true.
  • Tutorial plays again after restart and cannot be skipped.
  • UI is too big, takes too much space, and sometimes blocks zombies from view.
  • Hits feel too random — I want every hit to deal damage.
  • Attack animation is too slow — modern games have faster, more dynamic animations.
  • Movement speed control is too sensitive — walking turns into running too easily.
  • Attacks don’t affect breathing.
  • Player turning speed is too slow — while turning, zombies attack and deal a lot of unnecessary damage.
  • Game doesn’t feel engaging — it looks like a survival strategy, but survival games usually have multiple ways to reach a goal. In TrappedTogether you just walk to a zombie, hit it, eat berries to restore HP.
  • Movement is a bit clunky.
  • No reward for killing zombies.
  • Suggest changing movement to a “tap where you want to go” system.
  • Add a stun effect after hitting a zombie — it won’t move for a while.
  • Move the attack button to where the movement toggle is now.
  • Make attack speed variable: quick tap = fast, low-damage attack; hold = charge for stronger attack. Could combine attack with movement button so the character stays in place and turns to aim.
  • What’s the main hook of the game? What makes it different from other similar games? Why should it hold my attention for more than 10 minutes?

17 august update:

  • Error during GooglePlay auth: Access blocked: Trapped Together has not completed the Google verification process
  • Your UI is not scaling properly across devices, so the bottom part is half cut out. Clearly, your UI design doesn't support multiple resolutions, which is a very fundamental feature in any application, games included
  • Your map and many other elements in the levels do not fit together from a visual style perspective. You really need to establish a mood board and revise all your game assets accordingly

A new stage

This is amazing!Real users, real feedback…

Now I have a much clearer idea of where to go next!

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