8 July 2023: fixed zombies can see through walls. Implemented zombies auto-generation.
Almost ten months have passed since the start of development of TrappedTogether and only now it is at least somehow playable.
This month I fixed an old annoying problem: zombies would follow you even if you were inside a building.
The second improvement is the automatic generation of zombies. When you kill one zombie, a new one is created. This is a debatable decision, but I think it highlights the main difference between a shooter and a survival game: in a survival game you don't have to kill all the enemies (and maybe you don't even have to kill the enemies at all), the main goal is to survive! So... I think auto-generating zombies will definitely help make TrappedTogether a more intelligent game where you have to think more and not just push buttons.
[There is a bug in the code in the picture: zombies were born again and again. It's pity that bright red zombies HP bars ruin such a scene in a mist. ]