TrappedTogether Version v1.13 Released

This is a technical release. There aren’t many visual changes, but a lot of groundwork has been laid for the upcoming online mode.

Online play is still a ways off — right now, we’re just making the first preparations: A server has been launched, and a ping time indicator has been added.

Zombie game server ping indicator

Yes, it may not look like much, but this is the foundation upon which we’ll gradually build new features.

In future updates, players will first be able to see each other in-game, but each will still have their own zombies, invisible to others.

Only later — hopefully — we’ll be able to process zombies on the server side, making them shared between players.

What’s next?

What do you think we should focus on first?

  • Finish the full back-and-forth transition between cities
  • Finally implement the inventory and allow players to store food
  • Develop online mode so you can fight zombies together with friends

(Share your thoughts in the comments!)

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