13 Nov 2022: I started developing a terrain generator. This is the key idea of the game. It's kind of unhealthy when you play on the same map over and over again: you know where to hide, you know where to expect the enemy, you know where you can get valuable things. Players who have been on this map 10-20 times have a huge advantage, and players who see the map for the first time have no chance of getting anything valuable and have a good chance of being killed in the first five minutes.
With a new unique map every round you are on an equal footing with other players and a new unknown world is open to you.
Personally, I like scenario-based games. Perhaps in the distant future when we have a full-time 3D designer, and a good scenario written, we will try to make TrappedTogether single-player scenario mode.