13 June 2023: zombie intellect was added. We knew we wanted our zombies to be more than mindless shamblers. We aimed for an eerie, unpredictable intelligence that keeps players on their toes.
The current implementation is quite simple: zombies just run towards the player when the player when they are nearby.
But the field for future imagination is quite large.
At a minimum, I'm going to add memory to the zombie: so that when he loses sight of the target, he walks in the same direction for some time. Then it will be much more difficult to escape from zombies. And players will have to move very carefully, because when running away from one zombie, you can gather a whole crowd that will chase you, you can’t kill them all, and it’s very difficult to hide.
There is also an idea to make something like a genetic algorithm: when a zombie bites a player, the player turns into a new zombie, but the characteristics of the new zombie will be taken from the characteristics of the zombie that had bitten the player and improved a little randomly: the new zombies will be a little smarter and stronger and more agile. Moreover, only those characteristics that contributed to a successful bite will develop. Characteristics that do not help a successful bite will decrease.
But this is only good for the online version of TrappedTogether, where there will be many players and there will be someone to bite.